Shaders: Added: An option in Pass.CompileVariant API to generate shader data for use by external tools.Scripting: Optimized searching for scripts when the assembly name is not supplied, can significantly improve performance entering PlayMode amongst other areas. Scripting: Improved AddComponent so it scales better with the projects amount of components. Physics: Enabled setting inertia tensor to be equal to zero (infinite).
#Apple compressor 4.4.1 mega code#
IL2CPP: Improved error messages when we cannot compile C++ code due to Visual C++ toolchain or Windows SDK being not installed on the machine.
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Visual Effects - Legacy: Particles are flickering when in Play ModeĪndroid: Updated some APIs to support the behavior changes of LocationManager in Android 12.Īsset Bundles: Improved performance of Asset Bundle building when many bundles exist.
![apple compressor 4.4.1 mega apple compressor 4.4.1 mega](https://mactorrents.io/wp-content/uploads/2019/08/1566701998_267_Compressor-4.4.1.jpg)
Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time Scene/Game View: Camera resolution is set to default when opening the Editor
![apple compressor 4.4.1 mega apple compressor 4.4.1 mega](https://docs.wto.org/dol2fe/pages/AutonomyImageProxy.aspx?TargetImage=1f/bd65ed/85e2b306a750d407dea79b6d/1695/KV_GENERATED_FILE_00012d.jpg)
Progressive Lightmapper: BugReporter doesn't get invoked when the project crashes Metal: Editor crashes on BufferMetal::IsBusy after opening a Scene Metal: Consistent EditorLoop 5-10ms spikes when using Metal API
![apple compressor 4.4.1 mega apple compressor 4.4.1 mega](https://themacgo.com/wp-content/uploads/2019/12/Compressor-4_4_6-for-mac-free-download-themacgo.jpg)
Inspector Framework: LEGO microgame, missing dropdown from inspector Specific Action field IL2CPP: Build fails on Try block ends without any catch, finally, nor fault handler GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabledĪsset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset BundleĭOTS: "IndexOutOfRangeException" errors appear when entering Play Mode if using "AsDeferredJobArray"